<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Faerie Fiddler</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Enhanced Dodge</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B51</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>17</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Language Talent</name>
					<type>Mental</type>
					<base_points>10</base_points>
					<reference>B65</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Magical Tunes</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Playing a Fiddle</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Link</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Based on Musical Instrument (Fiddle)</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Sense-Based (Hearing)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Attacks</name>
						<advantage version="2">
							<name>Distrort Time: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Advantage: Jumper (Time; Extra Carrying Capacity, Extra-Heavy, +50%; Only Foreword One Year For Every Hour Spent Dancing, Rounded Up, -60%; Only Works on the Night of the Full Moon, -60)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by Will</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Only Affects Dancing Creatures</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Triggered Delay (Leaving the Faerie Fiddler's Side)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>No Signature</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Irresistible Dance: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Disadvantage: Severe Delusion ("I must take an All-Out maneuver to dance each turn!")</name>
								<cost type="percentage">15</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by Will</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Fixed Duration</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Duration (x1/30)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Negate Hunger, Thist and Fatigue: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (32 Yard Radius)</name>
							<cost type="percentage">250</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Emanation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Duration (x1/100)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only Affects Dancing Creatures</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Advantages: Doesn't Eat or Drink, Doesn't Sleep, Perk: Doesn't Fatigue From Dancing</name>
							<cost type="percentage">310</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Magic Fitting in the Charm College</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Talent (Faerie Fiddler)</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">dancing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical composition</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical influence</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">musical instrument</name>
						<specialization compare="is">fiddle</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Chummy (Gregarious)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B126</reference>
					<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>6</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>7</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Selfless</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Friends and Companions</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Small Group@</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Individual@</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Large Group@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1">
						<name>Faeries</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Every Living Being</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<reference>B153</reference>
					<notes>You fulfill this by protecting and entertaining faeries</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Trickster</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Always Male</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Appears Old</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Doesn't Fatigue From Playing a Fiddle</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Equipment Bond (Faerie Fiddler's Fiddle)</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<reference>Sup31</reference>
					<notes>You have a tool particularly suited to you for +1 to skill rolls using it.</notes>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Signature Gear (Faerie Fiddler's Fiddle)</name>
					<type>Social</type>
					<levels>1</levels>
					<points_per_level>1</points_per_level>
					<reference>B85</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Pointed Ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<equipment_list>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Faerie Fiddler's Fiddle</description>
			<legality_class>4</legality_class>
			<value>750</value>
			<weight>1.25 lb</weight>
			<reference>DF1:24</reference>
			<notes>Two-handed; Faerie Construction (SM-3); Fine Quality (+1 Skill)</notes>
			<categories>
				<category>Musical Instruments</category>
			</categories>
		</equipment>
	</equipment_list>
</template>
